WE WILL BE KINGS - DEV SIGNALS

AD: Smuggle Crates at Port! Pay Bribes, Win Big! - Megastructure Deals

INCOMING TRANSMISSION

Welcome to the We Will Be Kings devlog, hacked into the megastructure’s comms. We’re crafting a pirate roguelike where you steal crates, bankrupt corps, and claim a shipping license in ~2.5 hours. Updates on fuel grappling, *F-14* missile chaos, and the economy driving it all. Keep your ship patched—this signal’s live.

DEVLOG FEED

Balancing the 2.5-Hour Run

2025-04-10 | Tags: Mechanics Economy

Tuned corp budgets to 500,000 credits, with bankruptcy at <50,000. Stealing ~2–3 crates/day from one corp (say, Corp A) starves their deliveries, tanking them in ~7 days. Player earnings hit ~70,000 credits by then, covering fees (250/day), bribes (100/crate), and the 5,000-credit license. Enemy pirates snatch 1–2 crates/day, keeping pressure up.

Next: tweak portal collapse visuals for bankruptcies.

Fractal Art Pipeline

2025-04-05 | Tags: Art

Got the megastructure’s fractal surfaces rendering in Unreal—recursive jagged panels that eat GPU but look alien as hell. Crates pop with neon reds and blues (*Risk of Rain* vibes). Working on portal glow effects to signal corp health (dimmer when funds drop).

Might share a GIF soon if the shader behaves.

Sweeper AI Randomization

2025-03-28 | Tags: Mechanics Tech

Sweepers now spawn with random traits tied to corp budgets—high funds mean jetpacks, EMP pulses, cloaking; low funds get basic rifles and grapple hooks. Squads of 2–5 coordinate (snipers pin, brawlers rush). Testing bounty thresholds so high-bounty players get hunted hard.

Feels tense but fair so far.

Fuel-Based Movement Tuning

2025-03-20 | Tags: Mechanics

Grapple (20 fuel), dash (10), double jump (15), slide (5) are now snappy but punishing if you over-chain. A full tank (100 fuel) lets you swing across a freighter, nab a crate, and dash back—if you plan it. Botched a combo? You’re stranded, and sweepers don’t wait.

Testing fuel refill stations on fractal spires.

ABOUT THE GAME

We Will Be Kings is a third-person action-strategy roguelike. You’re a pirate in a *Blame!*-style megastructure, stealing crates with fuel-based moves (grapple, dash, slide) and *F-14*-inspired weapons. Bankrupt a corp by starving their 500,000-credit budget, buy a 5,000-credit license, and name their ruins (e.g., “Jace Corp”). One run: ~2.5 hours. One mistake: ship’s gone, you’re done.

SIGNAL INTERCEPTS

[Corp B Transmission, 03:17] Freighter Delta-9 lost 3 crates to a rookie pirate. Budget’s bleeding—490,000 credits left. Sweepers redeployed to Portal 2. If they hit <50,000, we’re done.

[Pirate Comms, 22:40] Saw Corp C’s portal flicker—low funds? Grappled aboard their freighter, nabbed a value-6 crate. Sold to Corp A for 1500 credits, but my bounty’s spiking. Worth it.

[Corp D Alert, 09:05] Unauthorized ship detected near Portal 4. Sweepers dispatched. Bounty raised to 60. Lock it down!